12/21/2023 0 Comments Houdini renderman tutorialReturn _hou.Node_createNode(self, node_type_name, node_name, run_init_scripts, load_contents, exact_type_name, force_valid_node_name) MaterialNode = hou.node(importParams).createNode("pxrsurface::22", importParams)įile "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.596/houdini/python2.7libs\houpythonportion\ui.py", line 1081, in decoratorįile "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.596/houdini/python2.7libs\hou.py", line 13132, in createNode Importsurface.importAsset(assetData, importOptions, importParams)įile "C:/Users/./Documents/Megascans Library/support/plugins/houdini/4.5/MSLiveLink/scripts/python\MSPlugin\AssetImporters\ImportSurface.py", line 38, in importAssetįile "C:/Users/./Documents/Megascans Library/support/plugins/houdini/4.5/MSLiveLink/scripts/python\MSPlugin\MaterialsSetup\MaterialsCreator.py", line 17, in createMaterialįile "C:/Users/./Documents/Megascans Library/support/plugins/houdini/4.5/MSLiveLink/scripts/python\MSPlugin\MaterialsSetup\Renderman.py", line 115, in createMaterial Though it seems like the error messages are a little different.įile "C:/Users/./Documents/Megascans Library/support/plugins/houdini/4.5/MSLiveLink/scripts/python\MSPlugin\MSImporter.py", line 38, in importController Same issue here in 18.5.596 Renderman v24 Return _hou.Node_setNamedInput(self, *args) ![]() Return self.materialMap(assetData,importParams, importOptions)įile "C:/quixel_lib/support/plugins/houdini/4.4/MSLiveLink/scripts/python\MSPlugin\MaterialsSetup\Renderman.py", line 165, in createMaterialĬtNamedInput(textureParams, dispNode, textureParams)įile "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.351/houdini/python2.7libs\houpythonportion\ui.py", line 1010, in decoratorįile "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.351/houdini/python2.7libs\hou.py", line 13225, in setNamedInput ImportedSurface = materialsCreator.createMaterial(importOptions, importOptions, assetData, importParams, importOptions)įile "C:/quixel_lib/support/plugins/houdini/4.4/MSLiveLink/scripts/python\MSPlugin\MaterialsSetup\MaterialsCreator.py", line 17, in createMaterial ImportedAssets = self.importNormal3D(assetData, importOptions, importParams)įile "C:/quixel_lib/support/plugins/houdini/4.4/MSLiveLink/scripts/python\MSPlugin\AssetImporters\Import3D.py", line 381, in importNormal3DĪssetMaterial = ImportSurface().importAsset(assetData, importOptions, importParams)įile "C:/quixel_lib/support/plugins/houdini/4.4/MSLiveLink/scripts/python\MSPlugin\AssetImporters\ImportSurface.py", line 37, in importAsset ![]() Import3d.importAsset(assetData, importOptions, importParams)įile "C:/quixel_lib/support/plugins/houdini/4.4/MSLiveLink/scripts/python\MSPlugin\AssetImporters\Import3D.py", line 361, in importAsset ![]() While exporting from bridge to houdini for renderman it fails with Invalid input error meanwhile same export works for mantra.įile "C:/quixel_lib/support/plugins/houdini/4.4/MSLiveLink/scripts/python\MSPlugin\MSImporter.py", line 33, in importController
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