12/20/2023 0 Comments Dying light the following demolisherWhat else was he gonna do? Get in a robot and fight you to death? (Actually that might have been pretty sick.) Just like every other human enemy in the game, you would have just popped out a gun and shot him in the head for a one-hit kill, so it's not like the QTE was robbing you of anything. The game is all about movement and agility, not direct combat. Also, in regards to the final boss, the complaint about the QTE has always bugged me a bit: the final boss battle is the parkour beforehand. Human enemies do suck, I'll give you that, but again, the heads start flying off around mid-game, and every single gun kills with a headshot, regardless of its strength. Along with the instant escape skills, the camouflage skill (which is severely OP, you can become invisible to zombies, kill a few, reapply to camouflage, rinse and repeat), the ability to vault over zombies, distraction items like firecrackers, you should never be in a position in the mid-to-late game where you're getting swarmed. I don't know what you were doing with your weapons, but the game pretty quickly gets to a point where one swing of a bladed weapon will lop off several heads in a row. The weapon degradation stops being a thing pretty early on with the skill trees and there's even a skill that gives you a bunch of bonus repairs. Once you get a few hours in and you're finding stronger weapons, you can take on zombies without as much trouble and by that time you will have gotten good enough with the parkour that you can move swiftly around the hordes if need be. The early game is supposed to be punishing in terms of combat, because you're supposed to be using parkour to avoid enemies. I'm glad that I didn't play it when it first came out, I don't think I would have had the patience for it at the time, but it was more than worth the roughly $10 I paid for it on PSN. Brad was right - Dying Light was a lot of fun and everything that's come out about the squeal makes it seem like it's going to be even better than the first. I kind of like bugs so I didn't give this it's own bullet point). With all of that being said.I loved this stupid, broken game (Oh, it was buggy too. I know dark games (ha) aren't a rarity by any means, but I feel like I just haven't been playing them lately and it was nice to be bummed out. It's a game where bad things happen to everyone all the time, unrelentingly. I don't know if I would really say that it's good, but I enjoyed it. Once I got to the Old Town area of the game I started having a little less fun with the traversal until I remembered about the grappling hock, which opened up a ton of fun possibilities. I enjoyed just running around, jumping rooftop to rooftop, seeing how long I could go without dropping to the ground. The traversal took me a little while to get use to, but once I did I was having a lot of fun with it. The traversal is great/the story is good?.The last fight made me want to uninstall the game.Again, I know it's a game about surviving a zombie apocalypse, but I didn't find it to be fun. Unless it's a part of a story mission, rooms and building just endlessly fill up with more and more zombies until you are overwhelmed and forced to run away or die. To go along with the horde complaint - you can seemingly never clear a room of zombies. I start to unlock the crate and almost immediately start getting attacked, the animation stops and I see a group of at least a dozen zombies. I checked to make sure there were no zombies near me, there were not. As an example - while I was playing last night I jumped down into an area to unlock a crate. I know hordes of zombies is this games thing, but the way the game places/generates them is obnoxious.
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